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Naded on board

Over the last week I’ve been reaching out to the gaming community. Game Changers is about professional gamers, so it makes sense for me to appeal to that audience. I made contact with pro gamer Brett Leonard, who is more commonly known in the Halo community as “Naded“. Brett has been gaming professionally for over 7 years and has been a part of several historic Major League Gaming (MLG) teams. He and I spoke on the phone about Game Changers, his life as a professional gamer, and the possibility of working together on the film.

There are 2 scenes in Game Changers that take place at an MLG event. I wasn’t sure if I could get actual pro’s to make cameos in these scenes, but Brett said he’d be interested in making a cameo in the film. Having pro’s in the film isn’t a necessity, but I want to go that extra mile for fans of MLG and pro gaming. I know that I would appreciate it if I saw it, so I’m really excited to have Brett involved.

For me, it’s also very important to keep the vernacular of the film true. The problem is, I don’t know all the lingo. If a character say “One shot our dick rock” or “Sniping our pee shooter from ring two”, I need to make sure it makes sense to gamers. So Brett has agreed to be my liaison into the world of pro gaming, making sure that my dialogue is relevant and true.

You can find Naded online here:

Jargon, and alienating an audience

Game Changers is going to have alot of computer/gaming jargon in it, which concerns me. Using proper technical verbiage can enhance the reality of a story, but it can also turn off a less astute viewer.

Take this scene from CSI as an example. Computer savvy people will quickly realize that the tech speak makes no sense.

But being accurate with very technical dialogue can also cause problems for an audience. If a character speaks over a viewers head, they may become confused or lose interest in a scene, which is a very bad thing!

So the question is, how do you maintain true dialogue while keeping a layman’s attention?

An excellent example of this being done correctly is found at the beginning of the Social Network. In the scene Mark Zuckerberg expounds on PHP, Perl script and Apache. These terms are technical, but director David Fincher manages to keep it entertaining for all viewers.

Prior to this scene we see Mark get dumped by his girlfriend. We feel sad and confused for him, but we’re also interested in finding out more about this guy, and that’s key! An audience is willing to excuse confusing language if they care about the characters.

So it’s important to respect the fact that some viewers will have trouble understanding technical and confusing language. But by writing a story that endears your characters to the audience, you can include accurate real world dialogue while holding the attention of a much wider viewer base.

Gamers, look forward to a realistic film ;)

We’re on our way

Over 50 people donated to the campaign in the first four days and we managed to pull in over $5,000 toward the project. This is such a great start!

Over half of our total was donated by 6 people. Daniel Berube, Philip Bloom, Justin Carlson, Neale Eckstein, Laurie Laba, and Scott Murchie have all become Associate Producer of the film. We’re so touched that these people believe in Game Changers, and we’re so happy to have them on board.

…and we’re LIVE!

For over a year I’ve been planning, writing, shooting and scouting. Today is finally the day that our campaign launches!

Head on over to indiegogo to check it out.